Syntax:
| Part | Description |
| <TileDataLocation> | Required. The location of the tile data. This can either be a line label or a long variable. If using a long, you will need to load the line label address by using the LblPtr&() function. |
| <Count> | Required. The number of tiles to load. |
| <VramLocation> | Required. Location in VRAM to load the tiles. |
| <Offset> | Optional. Offsets the <TileDataLocation> by the amount of tiles specified by the <offset>. |
Example: